
Deva Blackfire
D00M.
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Posted - 2009.04.20 11:12:00 -
[2]
Originally by: ry ry Edited by: ry ry on 20/04/2009 10:59:07
Originally by: Lachesis VII Lets see here:
1) Rockets. Current rocket situation makes those ships that focus exclusively on rockets (Malediction, Vengeance, etc) seriously underpowered, and those ships that use them as a secondary weapons system (Tristan, etc) also lack power.
I'd suggest a change to rockets whereby they have a small clip size and a very high rate of fire. They could deal significant DPS, but only for a short period of time before needing to reload (10-15 seconds). This mimics real-world rocket launchers. Concrete example would be to take your normal rocket launcher II. Reduce the clip size to 20 rockets, but quarter the firing time (to about 0.6 seconds). A max skilled Vengeance will now be capable of doing 320 DPS.... for 10 seconds, after which time it does 0 DPS for 10+ seconds while it reloads. Real DPS is close to 160, which is about right for a tanky AF I think. Smart players could ripple fire their launchers to keep steady DPS on a large target, or overload all 4 launchers at once to rapidly pop a small one.
this is the best solution to the rocket problem i've read yet.
would also make them a fun weapons on interceptors. claws would have a little more oomph, crows would have the option to get close and do dps rather than the boring tictacs they generally seem to use, taranis' uber dps wouldn't be so far ahead of the other inties anymore.
although a 320 dps vengeance would be ridiculous, obviously. a max-skilled claw with some kind of pitiful tank won't break 120 dps.
Well this topic was not for discussion but ill explain why ROF will not work: server gets all fubar when actions (like firing) takes less than 1 second. Thats why CCP nerfed probe launch timer to 1,5second - otherwise server went ape****. Also as server does some weird "1 second ticks" for calculations anything under could possibly be increased back to 1 second. So best way is boost damage, reduce capacity (maybe even greater reduction). Same result (short burst of DPS, long reload) but easier on server.
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